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Blossom Tales: The Sleeping King Activation Code [Patch]

Updated: Dec 8, 2020





















































About This Game About the game:Explore a vast open game world in classic action-adventure fashion as Lily, Knight of the Rose! Slash your way through monster-infested dungeons to save the Kingdom of Blossom from eternal darkness. Collect unique weapons, spells, and more during your journey to take down powerful bosses and solve clever puzzles.Be part of a vivid, dynamic story passed down from grandfather to grandchildren by influencing the course of events yourself!Features:15+ hours of gameplayHuge, diverse game world with many different locations5 challenging dungeons Various items impacting gameplay and fighting styleFun, charming storytelling 7aa9394dea Title: Blossom Tales: The Sleeping KingGenre: Action, AdventureDeveloper:Castle Pixel, LLC.Publisher:FDG EntertainmentRelease Date: 28 Mar, 2017 Blossom Tales: The Sleeping King Activation Code [Patch] blossom tales the sleeping king amazon. blossom tales the sleeping king komplettlösung. blossom tales the sleeping king wikipedia. blossom tales the sleeping king switch test. blossom tales the sleeping king metacritic. blossom tales the sleeping king guide. blossom tales the sleeping king how long to beat. blossom tales the sleeping king wiki. blossom tales the sleeping king playtime. blossom tales the sleeping king nsp. blossom tales the sleeping king android. blossom tales the sleeping king igg. blossom tales the sleeping king map. blossom tales the sleeping king stan. blossom tales the sleeping king pc download. blossom tales the sleeping king boiling caverns. blossom tales the sleeping king ign. blossom tales the sleeping king soluce. blossom tales the sleeping king review ign. blossom tales the sleeping king gamefaqs. blossom tales the sleeping king torrent. blossom tales the sleeping king descargar. blossom tales the sleeping king steam. blossom tales of the sleeping king. blossom tales the sleeping king pc torrent. blossom tales the sleeping king items. blossom tales the sleeping king skidrow. blossom tales the sleeping king. how long is blossom tales the sleeping king. blossom tales the sleeping king nintendo switch. blossom tales the sleeping king ps4. blossom tales the sleeping king mega. blossom tales the sleeping king puzzle. blossom tales the sleeping king lösung. blossom tales the sleeping king review So positives - faithful to the spirit of 2nd generation RPGs, the obvious SNES zelda style stuff etc. If you like those types of games this is very much in that genre and the first 75-80% of the game is fairly well done.Negatives - that last 20ish % - basically while be being faithful to old school puzzles the game brings backs all the goodies: cracked walls you have to bomb, vines you have to burn, torch lighting puzzles, tonal locks, orientatiting statues, pushing things onto switches, pulling things off switchs..... and collapsing floors... The last major section of the game is interlinked dungeon / zone that wildly overuses the collapsing floor with a single tile wide path mechanic.. if this isn't your thing, the last dungeon will frustrate the crap out of you purely for that reason.Overall a little gem that is worth it for fans of the genre and definitely worth putting on a wishlish for sales or gifts.. There's a definite charm to Blossom Tales, but it did not grab me and make me want to play more of it. With many games in this genre behind me, I found this one way too slow and underwhelming in comparison. After numerous attempts to give it another chance, I can firmly say I do not like it enough to continue past finding the second dungeon.[★★☆☆☆] - Didn't Like (2/5)For me, this genre lives and dies on how satisfying it feels to control the character and this was the first major stumbling block for Blossom Tales. Even after specifically being patched to move faster, your character is much too slow and only gets worse with so many environmental hazards (like tall grass) slowing you down to a crawl. The other core aspect, your sword, is similarly bad. The best way I can describe is is that it feels more like shaking your wrist in front of you than swinging a sword at your enemies. Walking around and swinging your sword are the foundation of the game/genre and neither are good in Blossom Tales.Then, as unfair as it is to judge the entire game based on the first dungeon and first few rooms of the second, there wasn't enough to convince me the game was going to have good new ideas soon enough to keep playing. If you've thrown bombs and lit torches by shooting an arrow through fire before, the first few hours of this game are nothing new. You've played Blossom Tales - but better -and even a cute meta-narrative of Granpda telling the story and the children chiming in for choices like whether you were fighting ninjas or pirates is enough to save it. Finally, the game had more than its fair share of technical issues. It has basic controller rebinding - patched in - but not enough to make it feel right or prevent reading signs when you're trying to swing your sword at bushes. Other minor issues such as being unable to leave the pause screen with the B/Cancel button build up as well. In addition, the grand poobah of PC gaming issues, it couldn't handle Alt Tabbing out of the game for me. The game would go haywire and (f it would start working again at all) the controller would no longer be recognized and I would have to restart the game.. Blossom Tales nails it in the aesthetics department, and presents us a fun little world to roam around in and explore. It is just fun to cut the grass and ruin everyone's homes!Let's start with the biggest positive: The soundtrack is one of the best I've ever heard in any game, huge praise be to Visager. I've already beaten the game but I'm gonna be blasting this OST for sure! He also did fine work on the sound effects, even if a few didn't fit quite right (in my opinion, the sword beam noise sounded like a pleasant aura, when it should sound like an offensive attack).Much like Castle Pixel's first title Rex Rocket, the "retro" look is solid, the writing is fun, light and humorous, very reminiscent of old RPG Maker games I'm sure we all used to dabble in, and little details are everywhere. Tons of neat little graphical effects, objects to interact with, etc. keeps it somewhat fresh and interesting. Lot of cool, fun secrets to discover in each map!The teleport checkpoint system keeps things smooth, light, fun, quick, and casual. I would describe the game as these 5 words most of all in fact. The story presentation with the grandfather telling the story by the fireplace adds to this flavor as well, and it's just addicting to run around slashing your sword.However, I feel as though much more moderation was needed from a gameplay design standpoint. At some point it felt like I was playing the same puzzles again and again and I lost interest and became frustrated. Way too many walking block puzzles, pushing block puzzles, and Simon Says, to name the top 3. I would've liked to see more variety of stage elements and more interesting clever puzzles that take advantage of all the neat weapons you have at your behest. It got a bit tedious in some spots, for example there was one part with an extremely overlong breaking/falling rock path: if you happened to get hit anywhere along it, you get sent all the way back. This is what I mean by moderation: that concept and idea could have been conveyed without it being THAT long, maybe half the length or even less. "Progression" shouldn't just mean repeating the same idea but making it twice as long. Some fat trimming would have done this game a lot of good.A similar complaint was the lack of interesting quests, almost every quest was basically a fetch quest. Fetch me 20 of this, fetch me 20 of that. Once again, too much of the same thing. These quests, and the corresponding item drops from enemies, remind me of a dry MMORPG, which I'm not a big fan of personally and doesn't fit in this style of game. That said, some of the minigames were cool, like the races and archery range. Would have liked to see more of these.Also the boss fights were a tad uninteresting, no real mechanic or trick you had to figure out to beat them. Just slash or bomb away. Pretty sure all bosses were simply weak to every weapon in the game? If not, I couldn't tell the difference. I suppose this was to keep things simple, but perhaps it's a bit too simple.These grievances aside, Blossom Tales is still a solid 15 hours of action adventure, if you're going for that fun, light touch. Buy it for your kids and yourself both!. Can write a review cause i can't play the game. I get a runtime error everytime i try to start the stupid game. i got to play the first dungeon then saved and went back to it and i hasn't opened since. I WANT MY MONEY BACK!!!. A tribute to the legend of zelda: a link to the past. Not as long or as good but it's still a great game. Epic dungeons and brutal boss battles that will force you to explore the world for gear in preparation. 8/10 aesthetic, 10/10 sound design, 12/10 charm.The game is beautiful, and the world is super charming with a stellar framing device of a grandfather telling his grandkids a story. The combat is servicable, and can actually be a lot of fun where you have to manage stamina and items and sword swings. They get a whole lot of mileage out of relatively simple combat mechanics, and it can be really engaging when you're in a room filled with dudes with shields you can't hit from the front, and have to manage a game of stay-away-from-the-baddie while you take pot shots with the bow when you get an opportunity for a side or back shot, or position yourself for return hits with the boomerang. It's really great stuff, and some of the boss fights are really great. The sound and music design is aces.And in the beginning, the puzzles weren't too bad, nothing Zelda games haven't done in the past. Sliding block puzzles, find the bit of wall to blow up. Maybe recycled a few too many times, but no biggie.Well, the puzzles get real stupid real quick. There are three or four puzzles that get reused a thousand times, and the Simon says puzzles get to be far too long. No, Castle Pixel, I'm not willing to endure having to take out my phone to record a pattern on my TV, then play it back so I can get all 14 notes of this "puzzle" after I've done the same thing for the 13, 12, 11, 10, 9, 8, 7, 6, 5, and 4 notes that came immediately before it in the same room. And if you get one note in those notes wrong, it resets from the beginning, so there's a whole new 100-odd notes to deal with. There's a reason puzzles and bosses in most games follow the rule of 3. Tedious, overlong repetition puzzles aren't engaging. I actually got really into the last dungeon's really quite creative puzzles, and it was right back to the singing stones and I just rolled my eyes and uninstalled the game. Whatever comes after those singing stones, it's just not worth dealing with the singing stones.Also, there's no colorblind mode in spite of a lot of pastel colors used in color-based puzzles, which is a pretty terrible user experience design decision. I had to have my wife do some of the Hamiltonian path puzzles not because they were difficult (nothing in the game could be fairly described as "difficult", though I don't think that's a bad thing), but because the path tiles were the same color to me before and after stepping on them, and the same color as the border tiles. Also, there are three potion types you can get but they all look identical, and there are no tooltips in your inventory to tell you which potion is what, so the potions are basically unusable if you can't differentiate the colors.If I have to boil it down to a simplistic "Yay!" or "Boo!", it's hard to recommend a game with such glaring mistakes that I uninstalled instead of finishing when I was already in f the home stretch. It's most of a really good game, almost great at its core, hamstrung by only a handful of quite poor decisions. But this game has so much goodstuff going on that I can't stand the thought of implying that it's bad.If you're a developer, or interested in game design, or really in need of a classic Zelda-esque feel, I definitely think you should check it out, and you probably won't regret spending fifteen bucks on it. I know I don't.. I only have about an hour in the game so far, but this game really just makes me want to play A Link to the Past instead of continuing on. My main gripe is the controls. Lily is aparently supposed to be a young girl, but she controls like she is hammered. The fact that you have to be moving to throw items doesn't help matters. The story being told by a grandfather to his grandkids is an interesting gimmic, but even this started to get on my nerves. I personally recommend playing A Link to the Past again instead of buying this game.. The one to one mapping of controls to SNES era Zelda is near perfect, fun dungeons and easy to drop into. Better Zelda-like than a lot of the more ambitious attempts, gets core zelda mechanics down solid.. The puzzles are repetitive, and I stopped playing when it asked me to solve a hamiltonian path puzzle that is larger than the visible screen. This isn't difficult to solve, it's just boring and extremely irritating. At times there are hordes of trivially killed enemies which do nothing but waste time, and while there are a lot of different enemy types it doesn't seem like there was much thought put into making them interesting to fight. The bosses are easy to beat but damage sponges, so it's just boring to fight them. I never felt like anything was particularly challenging, more like the game keeps wasting my time and dragging things out. The story is also pretty lackluster, and honestly I would prefer no story at all in this case. The kids who keep offering inane commentary are annoying.. This game is a clone of classic Zelda games such A Link To The Past and Link's Awakening.It's good at recreating what playing these games felt like, the puzzles are fun and there are tons of hidden secrets to find all around the world.However the game can also get quite repetitive and the narrator becomes annoying quickly.All in all Blossom Tales is a fun experience if you've exhausted all Zelda games but don't expect anything more than a decent yet sometimes uninspired clone.

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